Page 1 of 2

Fusion 360 section

Posted: Tue Apr 21, 2015 4:39 pm
by atrueresistance
Would it be possible or beneficial to seperate out Fusion 360 articles into it's own space on the forum?

Re: Fusion 360 section

Posted: Tue Apr 21, 2015 5:33 pm
by Brian Stone
I'd vote for it, but I think that there are so many good programs out there that the community's devotion to any one of them is spread a little thin. Fusion is definitely poised to become the dominate CAD/CAM solution for hobbyists and startups if it remains free or cheap, as it currently is. If it could just build toolpaths over triangle meshes, then it would do everything I need.

Re: Fusion 360 section

Posted: Tue Apr 21, 2015 6:35 pm
by lordmundi
I would love if people posted fusion 360 walkthrough videos of "REAL" shapeoko projects. I really want to like this program. But after 3 times of trying to do simple stuff with it and getting really frustrated, I've always fell back to SketchUp and Inkscape. I'm sure if I could get the hang of a few things, I would be more inclined to use it (just like I did with SketchUp), but I find the tutorial videos from Autodesk just not enough to get me over the hump.

Re: Fusion 360 section

Posted: Tue Apr 21, 2015 6:46 pm
by WillAdams
Why doesn't someone start by making a page for it on the wiki and collecting everything which has been posted thus far?

(FWIW, I have zero interest and have given up on supporting commercial software here.)

Re: Fusion 360 section

Posted: Tue Apr 21, 2015 6:51 pm
by Brian Stone
I think I can compile some tutorial videos. I have steadily been learning Fusion over the past few months, and I'm confident enough with it now that I think I can build just about anything. One of the projects that I'm just finishing up this week is a puzzle box with 20+ individually CNC'ed components modeled in Fusion. I'll share that project in the Member Projects section once it's finished.

Re: Fusion 360 section

Posted: Tue Apr 21, 2015 6:54 pm
by Hans
There's a forum for Fusion 360 over on the Autodesk website. I know their Inventor forum is pretty active and helpful.

EDIT: link: http://forums.autodesk.com/t5/fusion-360/ct-p/1234

Re: Fusion 360 section

Posted: Tue Apr 21, 2015 8:23 pm
by MeanderBolt
I'd love to see a Shapeoko Fusion 360 forum section as well. The fusion forum works, but if we had a section with Shapeoko specific needs... I could see that being very helpful. I think the wiki thing would ultimately be fed from conversations once trends start to surface. Like Lordmundi, I really want to like it too, but there's a lot of tripping points in there as well as things that don't fully work as sold, or things that work one way for one thing and where it should work in another, it doesn't. But it has SO much potential at the same time. I love being able to see this stuff assembled and rendered where it's only line drawings in Draftsight. But I love the speed of Draftsight.

Wow... Talk about ADD rants. Heh.

Re: Fusion 360 section

Posted: Tue Apr 21, 2015 11:25 pm
by lordmundi
another thing I'd consider is paying someone for a specific walkthrough. For example, my recent shuttleBOX project I went through 22 revisions in SketchUp. I originally wanted to try and make it in Fusion360 but got caught up. If someone could take my final design, and walk through how you would design it in Fusion360, I'd buy that person a pizza. :)

Re: Fusion 360 section

Posted: Wed Apr 22, 2015 3:18 am
by atrueresistance
Almost all of my recent postings so far have been designed in 360. They do have excellent support on their forums. Having so much history with this forum, it is more of a I know these users and their hardware is more similar to mine then the broad autodesk forums.

I'd just like an easy way to see all the tricks people have been using in f360 and Generic GRBL.

like for instance, if your a chiliPeppr fan and have circles in your design.

To get them to render correctly, do a regex replace

Code: Select all

 
G17_ (where _ is a space) with G17\n
G18_ with G18\n
Also remove Z0 line in the beginning as ChiliPeppr doesn't reset arduino stored value to 0, just in buffer. Or make sure you reset.

Re: Fusion 360 section

Posted: Wed Apr 22, 2015 2:16 pm
by Dave Durant
Fusion 360 is really growing on me. I haven't checked out the CAM stuff yet but I'm starting to like it just as a modeling system.

They've got some really good videos at https://www.youtube.com/user/AutodeskFusion360/ and their "Fusion 360 Training" playlist in particular was a great set of intro videos.