Cross Platform Graphical Gcode Sender

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AtomSoft
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Re: Cross Platform Graphical Gcode Sender

Post by AtomSoft » Thu Aug 30, 2012 2:06 pm

Not sure if this was talked on... i would add it if my computer let me compile it but getting to many errors so cant do it myself...

Need a SET HOME button on the manual portion :)
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AtomSoft
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Re: Cross Platform Graphical Gcode Sender

Post by AtomSoft » Thu Aug 30, 2012 2:20 pm

I can debug ok but whn running jar as stand alone i get error... i added the button myself :)

Code: Select all

    private void sendSetHome() {
        //updateManualLabels(this.manualLocation);
        String command = "G92 X0 Y0 Z0";
        this.commPort.queueStringForComm(command + "\n");
        
        this.manualLocation.setX(0);
        this.manualLocation.setY(0);
        this.manualLocation.setZ(0);
        
        updateManualLabels(this.manualLocation);
    }
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Will Winder
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Re: Cross Platform Graphical Gcode Sender

Post by Will Winder » Thu Aug 30, 2012 2:51 pm

Looks good AtomSoft, there are a few buttons I'm planning to add and this is one of them. I opened this issue for them.

To make the bundled jar's like I have been releasing you can right click build.xml and pick "onejar-dist-all-zip" or run the command "ant onejar-dist-all-zip".
ShapeOko #367: Dual-Y drive, Belt on outside, 1000mm Y-Axis, DW660 Spindle, Nema-23 X/Y motors.

Primary developer on Universal Gcode Sender.

AtomSoft
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Re: Cross Platform Graphical Gcode Sender

Post by AtomSoft » Thu Aug 30, 2012 3:27 pm

Cool, it works!

I can add those buttons in a few minutes.

Edit... Done. Also added them to the updateManualControls
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AtomSoft
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Re: Cross Platform Graphical Gcode Sender

Post by AtomSoft » Sat Sep 08, 2012 9:36 pm

Hey Will just wanted to say thanks for this again. Also ill be adding a Spindle On/Off Button...

Also here is a video i made using a small 7" Touch screen and your program...
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AtomSoft
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Re: Cross Platform Graphical Gcode Sender

Post by AtomSoft » Sat Sep 08, 2012 11:17 pm

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sydios
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Re: Cross Platform Graphical Gcode Sender

Post by sydios » Thu Sep 27, 2012 8:47 am

Hi,

i want to test it, but i can't find the jar file to execute.

AtomSoft
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Re: Cross Platform Graphical Gcode Sender

Post by AtomSoft » Thu Sep 27, 2012 11:45 am

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RSWeaverAz
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Re: Cross Platform Graphical Gcode Sender

Post by RSWeaverAz » Thu Sep 27, 2012 1:06 pm

Thanks Jason:
I've bin wanting to ask you to release the .jar file for some time,
as I don't have a JAVA development system set up on the computer
I run the ShapeOko from.

I actually had a bit of a problem getting the file(s) from github,
I ended up left clicking on each file, and did a "view raw",
and that opened a download window with the correct file size.
That worked for all but the small text files, which I saved another way.
(earlier attempts using a right click on file wanted, with save link as
downloaded a ~ 30k file that only had html in it.) :shock:

I don't have the AtomCNC hooked up at the moment,
But I was finally able to run this release of the Universal Gcode {GRBL} Sender,
with your added buttons, and at least get the GUI up ... looks good! :D
Image
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Will Winder
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Re: Cross Platform Graphical Gcode Sender

Post by Will Winder » Thu Sep 27, 2012 1:52 pm

The main branch of Universal G-Code Sender also has several convenience buttons. I added them several weeks back but haven't made a new release since then, you guys have reminded me of that.

So there is now a new release, version 1.0.4:
https://github.com/winder/Universal-G-C ... /downloads

You can download v1.0.4
Other new features include:
  • The step size spinner now goes to less than 1.
  • New buttons on the manual control page for common functions.
  • Manual X/Y coordinates can now be modified with arrow keys.
  • New start scripts added to release zip files.
  • Changed speed override to a percentage rather than absolute.
  • Bug fixes.
Screenshot of the UI change:
Image
ShapeOko #367: Dual-Y drive, Belt on outside, 1000mm Y-Axis, DW660 Spindle, Nema-23 X/Y motors.

Primary developer on Universal Gcode Sender.

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